﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;
using System.Text;
using System.Xml.Serialization;
using System.Runtime.Serialization;

public abstract class GamePlay
{
    private Game gameMain;
    private SpriteBatch spriteBatch;

	public GamePlay()
	{
	}
}
